Kahoot! vs Anthology

Side-by-side comparison of AI visibility scores, market position, and capabilities

Anthology leads in AI visibility (86 vs 42)
Kahoot! logo

Kahoot!

ChallengerEducation

Interactive Learning

$150M revenue Oct 2025; 4B participants in 200 countries; acquired by Goldman Sachs, General Atlantic, Kirkbi $1.7B 2024; delisted March 2024; TIME Top 5 EdTech 2025; 600 employees; gamified learning leader

AI VisibilityBeta
Overall Score
C42
Category Rank
#1 of 1
AI Consensus
70%
Trend
up
Per Platform
ChatGPT
39
Perplexity
43
Gemini
52

About

Kahoot! is a game-based learning platform founded in 2012 in Trondheim, Norway, spun out of research at the Norwegian University of Science and Technology, with the mission of making learning awesome by transforming education and training into engaging, competitive, social experiences. The company was founded on the pedagogical conviction that active participation — answering questions under time pressure in a group setting — dramatically improves knowledge retention compared to passive instruction, and that the mechanics of games (points, leaderboards, competition) could be applied to any learning context from school classrooms to corporate training to social trivia. Kahoot! was built as a platform accessible on any device with a web browser, requiring no installation and enabling instant deployment in live group settings.\n\nKahoot!'s core product allows educators, trainers, and presenters to create multiple-choice quizzes, polls, and word puzzles — called kahoots — that participants join via a game PIN on their devices. The platform has expanded significantly into asynchronous learning, with Challenge mode for self-paced assignments, Courses for structured learning journeys, and an AI-powered question generator that accelerates content creation. Kahoot! at Work targets corporate L&D teams with branded training games, onboarding programs, and meeting engagement tools. The platform integrates with Microsoft Teams, Google Workspace, Canvas, and major LMS platforms, embedding Kahoot! into existing learning workflows.\n\nKahoot! reached $150 million in revenue as of October 2025 and has accumulated 4 billion participants across 200 countries, making it one of the most widely used educational technology platforms in the world. In 2024, the company was taken private in a $1.7 billion acquisition led by Goldman Sachs Alternatives, General Atlantic, and Kirkbi, reflecting institutional confidence in its growth trajectory despite the post-pandemic normalization of the EdTech sector. Its combination of extraordinary scale, freemium-to-enterprise monetization, and a product roadmap anchored in AI-assisted content generation positions Kahoot! as the dominant brand in interactive learning globally.

Full profile
Anthology logo

Anthology

LeaderEducation

Enterprise EdTech Platform

$450M revenue FY2025; 2,000+ higher education institutions; Blackboard LMS + Anthology Student SIS/ERP; Chapter 11 restructuring 2025; 4.8K employees across 6 continents

AI VisibilityBeta
Overall Score
A86
Category Rank
#1 of 1
AI Consensus
75%
Trend
stable
Per Platform
ChatGPT
89
Perplexity
93
Gemini
85

About

Anthology was formed through the 2021 merger of Blackboard, the dominant legacy LMS provider in higher education, with Campus Management, a student information system and ERP vendor. The combined entity brought Blackboard's thousands of institutional LMS customers together with Anthology Student SIS and administrative ERP systems — creating one of the few vendors positioned to serve the full spectrum of higher education technology from classroom to back office. The company rebranded to Anthology while retaining Blackboard as a product brand.\n\nAnthlogy's portfolio includes Blackboard Learn LMS (with its Ultra experience redesign), Anthology Student for enrollment management, Anthology Finance and HCM for institutional ERP, Anthology Ally for accessibility compliance, and analytics tools for engagement. The platform serves 2,000+ higher education institutions globally — community colleges, liberal arts colleges, and research universities. Anthology also offers professional services, managed hosting, and implementation support alongside software subscriptions.\n\nAnthlogy reported approximately $450 million in revenue for FY2025 with approximately 4,800 employees. The company filed for Chapter 11 bankruptcy protection in early 2025 to reduce debt obligations accumulated through its acquisition-driven growth strategy, while preserving operations and customer relationships. Its large installed base in higher education creates strong switching cost protection, as LMS and SIS migrations are multi-year, high-friction institutional projects that most universities undertake infrequently.

Full profile

AI Visibility Head-to-Head

42
Overall Score
86
#1
Category Rank
#1
70
AI Consensus
75
up
Trend
stable
39
ChatGPT
89
43
Perplexity
93
52
Gemini
85
41
Claude
91
42
Grok
83

Key Details

Category
Interactive Learning
Enterprise EdTech Platform
Tier
Challenger
Leader
Entity Type
brand
brand

Capabilities & Ecosystem

Capabilities

Only Kahoot!
Interactive Learning
Only Anthology
Enterprise EdTech Platform

Integrations

Only Anthology

Track AI Visibility in Real Time

Monitor how your brand performs across ChatGPT, Gemini, Perplexity, Claude, and Grok daily.