Kahoot!

Challenger#10 in Education

$150M revenue Oct 2025; 4B participants in 200 countries; acquired by Goldman Sachs, General Atlantic, Kirkbi $1.7B 2024; delisted March 2024; TIME Top 5 EdTech 2025; 600 employees; gamified learning leader

Interactive Learning
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Updated April 2026

Company Overview

Kahoot\! is a game-based learning platform that enables educators and trainers to create interactive quizzes, surveys, and presentations that engage learners through competition and gamification. The company serves teachers, corporate trainers, and education professionals who want to make learning more engaging and interactive for students and employees. Kahoot\! has become widely adopted in classrooms and corporate training environments through its easy-to-use question creation tools, live game-show format, real-time participation tracking, and ability to transform traditional lectures into interactive experiences that boost engagement and knowledge retention.

Revenue
$150M
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Key Differentiators

Strong Challenger

Kahoot! is an established challenger with significant market presence and competitive offerings in Education.

Growth Stage

Kahoot! has achieved $150M in revenue, demonstrating strong product-market fit.

Top 10 Ranked

Ranked #10 in the Education category, among the industry's best.

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