Kahoot! logo

Kahoot!

Challenger#10 in Education

$150M revenue Oct 2025; 4B participants in 200 countries; acquired by Goldman Sachs, General Atlantic, Kirkbi $1.7B 2024; delisted March 2024; TIME Top 5 EdTech 2025; 600 employees; gamified learning leader

Best for: Interactive Learning
62
AI Score
Grade B
AI Visibility Score (Beta)
EducationInteractive LearningWebsiteUpdated October 2026

Brand Intelligence Graph

Capabilities
Interactive Learning

Company Overview

About Kahoot!

Kahoot! is a game-based learning platform founded in 2012 in Trondheim, Norway, spun out of research at the Norwegian University of Science and Technology, with the mission of making learning awesome by transforming education and training into engaging, competitive, social experiences. The company was founded on the pedagogical conviction that active participation — answering questions under time pressure in a group setting — dramatically improves knowledge retention compared to passive instruction, and that the mechanics of games (points, leaderboards, competition) could be applied to any learning context from school classrooms to corporate training to social trivia. Kahoot! was built as a platform accessible on any device with a web browser, requiring no installation and enabling instant deployment in live group settings.

Business Model & Competitive Advantage

Kahoot!'s core product allows educators, trainers, and presenters to create multiple-choice quizzes, polls, and word puzzles — called kahoots — that participants join via a game PIN on their devices. The platform has expanded significantly into asynchronous learning, with Challenge mode for self-paced assignments, Courses for structured learning journeys, and an AI-powered question generator that accelerates content creation. Kahoot! at Work targets corporate L&D teams with branded training games, onboarding programs, and meeting engagement tools. The platform integrates with Microsoft Teams, Google Workspace, Canvas, and major LMS platforms, embedding Kahoot! into existing learning workflows.

Competitive Landscape 2025–2026

Kahoot! reached $150 million in revenue as of October 2025 and has accumulated 4 billion participants across 200 countries, making it one of the most widely used educational technology platforms in the world. In 2024, the company was taken private in a $1.7 billion acquisition led by Goldman Sachs Alternatives, General Atlantic, and Kirkbi, reflecting institutional confidence in its growth trajectory despite the post-pandemic normalization of the EdTech sector. Its combination of extraordinary scale, freemium-to-enterprise monetization, and a product roadmap anchored in AI-assisted content generation positions Kahoot! as the dominant brand in interactive learning globally.

Founded
2012
Revenue
$150M
Curated content • Fact-checked and verified

Recent Activity

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Teacher Takeover: Making Kahoot! accessible for students in the functional academics classroom

Kahoot! Ambassador, Brett W., has been a functional academics teacher for eight years, supporting high school students in a special education classroom. Throughout his career, Brett has worked to make instructional materials more accessible for students, including scaffolds and supports built into Kahoot!. Read on to learn how to make simple changes that create huge […]

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Report: More than half of frontline workers asked to perform tasks without training

Explore top challenges for frontline workers and how organizations can equip them to succeed in the latest Kahoot! 360 study.

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Kahoot! EDU is named a top Higher Education solution in Tech & Learning’s “Best for Back to School 2026” awards

In an awards program celebrating innovation across the education industry, Tech & Learning has recognized Kahoot! EDU as a standout solution to support educators and students in higher education.

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Become a Kahoot! trainer expert with the Kahoot! Trainer Academy

Sharpen your training skills with free, 10-minute courses. Learn at your own pace, put it into practice, and earn certification as you go.

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How Aristo Educational Press Is Transforming Secondary Education in Hong Kong with Kahoot!
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Kahoot! engages learners and cycling fans globally, celebrating the Tour de France and La Vuelta races

Hundreds of thousands of cycling fans around the world experienced the excitement of these iconic racing events with Kahoot!

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Amplify students’ music appreciation with Apple Music Classical on Kahoot!

Introduce your students to the timeless beauty of classical music with this new collection of free, ready-to-play kahoots!

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Inspire students to be climate heroes with The Midnight Rebellion podcast on Kahoot!

Grow knowledge of climate change and explore solutions with this collection of kahoots based on The Midnight Rebellion, an interactive “choose your own” podcast!

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Teacher Takeover: When student devices aren’t an option, take Kahoot! offline with classic unplugged

Learn how to use Kahoot! offline with inclusive, device-free strategies for classrooms with limited tech, phone bans, or diverse learning needs.

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Maak leren dit schooljaar geweldig met Kahoot!+

Ontdek wat Kahoot! in petto heeft voor het nieuwe schooljaar, waaronder activiteiten zonder apparaten, Wiskundemissies en Kahoot! Talen leren.

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Mach Lernen dieses Schuljahr zum Erlebnis mit Kahoot!+

Pünktlich zum Schulanfang gibt es bei Kahoot! viel Neues zu entdecken, mitunter gerätefreie Unplugged-Erlebnisse, Mathe-Missionen und Kahoot! Sprachenlernen.

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En esta vuelta a las aulas: aprende y enseña jugando con Kahoot!+

Echa un vistazo a las novedades de Kahoot! para la vuelta a las aulas, como las actividades sin dispositivos, Misiones matemáticas y Aprendizaje de idiomas con Kahoot!.

Key Differentiators

Strong Challenger

Kahoot! is an established challenger with significant market presence and competitive offerings in Education.

Growth Stage

Kahoot! has achieved $150M in revenue, demonstrating strong product-market fit.

Top 10 Ranked

Ranked #10 in the Education category, among the industry's best.

Frequently Asked Questions

Estimated Visibility Trend (Beta)

Simulated 8-week rolling score

62
→ Stable

Based on estimated brand signals. Historical tracking coming soon.

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