Kahoot! logo

Kahoot!

Challenger#10 in Education

$150M revenue Oct 2025; 4B participants in 200 countries; acquired by Goldman Sachs, General Atlantic, Kirkbi $1.7B 2024; delisted March 2024; TIME Top 5 EdTech 2025; 600 employees; gamified learning leader

Best for: Interactive Learning
42
AI Score
Grade C↑ Trending
AI Visibility Score (Beta)
EducationInteractive LearningWebsiteUpdated April 2026

Brand Intelligence Graph

Capabilities
Interactive Learning

Company Overview

About Kahoot!

Kahoot! is a game-based learning platform founded in 2012 in Trondheim, Norway, spun out of research at the Norwegian University of Science and Technology, with the mission of making learning awesome by transforming education and training into engaging, competitive, social experiences. The company was founded on the pedagogical conviction that active participation — answering questions under time pressure in a group setting — dramatically improves knowledge retention compared to passive instruction, and that the mechanics of games (points, leaderboards, competition) could be applied to any learning context from school classrooms to corporate training to social trivia. Kahoot! was built as a platform accessible on any device with a web browser, requiring no installation and enabling instant deployment in live group settings.

Business Model & Competitive Advantage

Kahoot!'s core product allows educators, trainers, and presenters to create multiple-choice quizzes, polls, and word puzzles — called kahoots — that participants join via a game PIN on their devices. The platform has expanded significantly into asynchronous learning, with Challenge mode for self-paced assignments, Courses for structured learning journeys, and an AI-powered question generator that accelerates content creation. Kahoot! at Work targets corporate L&D teams with branded training games, onboarding programs, and meeting engagement tools. The platform integrates with Microsoft Teams, Google Workspace, Canvas, and major LMS platforms, embedding Kahoot! into existing learning workflows.

Competitive Landscape 2025–2026

Kahoot! reached $150 million in revenue as of October 2025 and has accumulated 4 billion participants across 200 countries, making it one of the most widely used educational technology platforms in the world. In 2024, the company was taken private in a $1.7 billion acquisition led by Goldman Sachs Alternatives, General Atlantic, and Kirkbi, reflecting institutional confidence in its growth trajectory despite the post-pandemic normalization of the EdTech sector. Its combination of extraordinary scale, freemium-to-enterprise monetization, and a product roadmap anchored in AI-assisted content generation positions Kahoot! as the dominant brand in interactive learning globally.

Founded
2012
Revenue
$150M
Curated content • Fact-checked and verified

Recent Activity

View all →
blog_post
Why Gen Z feel unprepared for new responsibilities post-layoffs — and how to equip them to thrive

Discover how Gen Z employees are being challenged with new expectations after company layoffs, and what organizations can do to help them succeed in their updated roles.

blog_post
Explore Kahoot!’s latest learning innovations for schools and districts at ISTELive 26

Discover new ways to teach and learn on Kahoot!, including AI formats, instructional experiences, math and language learning resources, and more!

blog_post
Making workplace learning stick: a framework for effective training

Most organisations can tell you who completed a course. Far fewer can tell you who arrived prepared, who engaged with the discussion, and who retained the material afterwards.

blog_post
Peer learning at work starts with a good question: the ultimate guide for successful peer learning sessions

Unlock the benefits of adding regular peer learning to your team’s workflow with this practical guide for L&D professionals, trainers and managers.

blog_post
Peer learning in the workplace: The knowledge your training program can’t teach

Explore what the 70-20-10 model tells us about the importance of peer learning at work, and how to unlock the potential of the social 20% for your team today.

blog_post
Kahoot! Impact: New systematic review compares solo and group gamification in adult language learning

A review of 19 studies on adult ESL learners finds that personalized apps and social, group-based tools both improve vocabulary, motivation, and engagement, but they do different jobs for the learner.

8-K
8-K — 8-K

Material Event filed 2026-06-16

blog_post
Kahoot! Impact: Research across MENA shows game-based learning boosts learning retention, engagement, and confidence

Research from classrooms across the Middle East and North Africa is making a clear case for game-based learning in education: when students are engaged, they learn better.

blog_post
The 1st Kahoot! Tour de France Cup brought together 1,000+ students worldwide to challenge their knowledge

350 classrooms from over 80 countries around the world registered, and more than 1000 students joined for an epic learning adventure! Discover how the 1st Kahoot! Tour de France Cup delivered heart-pumping fun and inclusive learning of safe cycling, European geography and culture, celebrating the world’s largest cycling race.

blog_post
Dive into science learning and more to celebrate World Oceans Day on Kahoot!

Discover the importance of our ocean ecosystems, explore life under the sea, and learn how we can all take action to keep our oceans healthy with these kahoot collections!

blog_post
Discover the power of dialogue at work, home, school, and beyond with the Nobel Peace Center on Kahoot!

Celebrate the Day of Dialogue and foster inclusion, respect, and mutual understanding with Kahoot! learning content from the Nobel Peace Center.

blog_post
Why Recognition Is Key to Unlocking Employee Engagement and Retention

Explore how employee recognition can boost engagement and retention rates, power productivity, and motivate employees to elevate their performance at work.

Key Differentiators

Strong Challenger

Kahoot! is an established challenger with significant market presence and competitive offerings in Education.

Growth Stage

Kahoot! has achieved $150M in revenue, demonstrating strong product-market fit.

Top 10 Ranked

Ranked #10 in the Education category, among the industry's best.

Frequently Asked Questions

Estimated Visibility Trend (Beta)

Simulated 8-week rolling score

42
↑ Trending

Based on estimated brand signals. Historical tracking coming soon.

Similar Brands

Google Classroom logo

Google Classroom

Education
B2bB2cEdtechGlobal

Google Classroom is a free learning management system (LMS) developed by Google — part of Google Workspace for Education — that enables K-12 teachers to create and distribute assignments, collect stud

Moodle logo

Moodle

Education
B2bOpen SourceEdtechGlobal

Moodle is the world's most widely-used open-source learning management system — providing educational institutions, corporations, and government organizations with a free, customizable platform for on

Skillshare logo

Skillshare

Education
B2cEdtechMarketplaceGlobal

Skillshare is a New York-based online learning platform focused on creative and professional skill development — offering 38,000+ video courses in graphic design, illustration, photography, video prod

Brightwheel logo

Brightwheel

Childcare Software
B2bB2cEdtechMobile FirstPlatformSaasSmbUnicorn

Brightwheel is a San Francisco-based childcare management software company serving preschools, daycares, and after-school programs across the United States. Founded in 2014, the company has raised ove

Brightspace logo

Brightspace

Education
B2bSaasEdtechGlobal

Brightspace (D2L) is a cloud-based learning management system developed by D2L (Desire2Learn), a Canadian ed-tech company serving higher education, K-12, and corporate learning markets. Founded in 199

GoGuardian logo

GoGuardian

EdTech & Learning Platforms
EdtechSaasEnterpriseSecurityCloud NativeAi PoweredAnalyticsB2b

GoGuardian is a K-12 student safety and digital learning management company that provides schools and districts with tools for student internet filtering, mental health monitoring, classroom managemen

Compare Kahoot! with Competitors

Side-by-side AI visibility scores, platform breakdown, and market position.

For Kahoot!

Claim This Profile

Are you from Kahoot!? Claim your profile to see full AI mention excerpts, get weekly visibility change alerts, and optimize how AI systems describe your brand.

Claim Kahoot! Profile →
For competitors & analysts

Track AI Visibility in Real Time

Monitor how ChatGPT, Gemini, Perplexity, and Claude mention Kahoot! vs competitors. Get alerts when AI recommendations shift.

Start Free Tracking →