Kahoot! vs Udemy

Side-by-side comparison of AI visibility scores, market position, and capabilities

Udemy leads in AI visibility (90 vs 62)
Kahoot! logo

Kahoot!

ChallengerEducation

Interactive Learning

$150M revenue Oct 2025; 4B participants in 200 countries; acquired by Goldman Sachs, General Atlantic, Kirkbi $1.7B 2024; delisted March 2024; TIME Top 5 EdTech 2025; 600 employees; gamified learning leader

AI VisibilityBeta
Overall Score
B62
Category Rank
#39 of 154
AI Consensus
78%
Trend
stable
Per Platform
ChatGPT
65
Perplexity
57
Gemini
63

About

Kahoot! is a game-based learning platform founded in 2012 in Trondheim, Norway, spun out of research at the Norwegian University of Science and Technology, with the mission of making learning awesome by transforming education and training into engaging, competitive, social experiences. The company was founded on the pedagogical conviction that active participation — answering questions under time pressure in a group setting — dramatically improves knowledge retention compared to passive instruction, and that the mechanics of games (points, leaderboards, competition) could be applied to any learning context from school classrooms to corporate training to social trivia. Kahoot! was built as a platform accessible on any device with a web browser, requiring no installation and enabling instant deployment in live group settings.\n\nKahoot!'s core product allows educators, trainers, and presenters to create multiple-choice quizzes, polls, and word puzzles — called kahoots — that participants join via a game PIN on their devices. The platform has expanded significantly into asynchronous learning, with Challenge mode for self-paced assignments, Courses for structured learning journeys, and an AI-powered question generator that accelerates content creation. Kahoot! at Work targets corporate L&D teams with branded training games, onboarding programs, and meeting engagement tools. The platform integrates with Microsoft Teams, Google Workspace, Canvas, and major LMS platforms, embedding Kahoot! into existing learning workflows.\n\nKahoot! reached $150 million in revenue as of October 2025 and has accumulated 4 billion participants across 200 countries, making it one of the most widely used educational technology platforms in the world. In 2024, the company was taken private in a $1.7 billion acquisition led by Goldman Sachs Alternatives, General Atlantic, and Kirkbi, reflecting institutional confidence in its growth trajectory despite the post-pandemic normalization of the EdTech sector. Its combination of extraordinary scale, freemium-to-enterprise monetization, and a product roadmap anchored in AI-assisted content generation positions Kahoot! as the dominant brand in interactive learning globally.

Full profile
Udemy logo

Udemy

ChallengerEducation

General

Online learning marketplace with 250K courses and 73M learners; $770M revenue with Udemy Business enterprise subscriptions and fastest-growing GenAI course catalog.

AI VisibilityBeta
Overall Score
A90
Category Rank
#5 of 154
AI Consensus
69%
Trend
stable
Per Platform
ChatGPT
86
Perplexity
89
Gemini
96

About

Udemy is the world's largest online learning marketplace, offering over 250,000 courses across technology, business, creative skills, and personal development to approximately 73 million learners globally. Founded in 2010 in San Francisco by Eren Bali and Gagan Biyani and listed on NASDAQ since 2021, Udemy generates approximately $770 million in annual revenue through both consumer course sales and Udemy Business (corporate learning subscriptions for enterprise employee development).

Full profile

AI Visibility Head-to-Head

62
Overall Score
90
#39
Category Rank
#5
78
AI Consensus
69
stable
Trend
stable
65
ChatGPT
86
57
Perplexity
89
63
Gemini
96
66
Claude
84
61
Grok
94

Key Details

Category
Interactive Learning
General
Tier
Challenger
Challenger
Entity Type
brand
company

Capabilities & Ecosystem

Capabilities

Only Kahoot!
Interactive Learning

Integrations

Only Udemy
Udemy is classified as company.

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