Side-by-side comparison of AI visibility scores, market position, and capabilities
US #1 sports betting operator with 39.6% national market share; Q3 2024 revenue $1.1B (+28% YoY); owned by Flutter Entertainment (LSE: FLTR); vertically integrated through FanDuel Sportsbook, Casino, Fantasy Sports, and FanDuel TV media network.
FanDuel is the United States' largest sports betting and daily fantasy sports operator, headquartered in New York City and founded in 2009. Acquired by Flutter Entertainment (formerly Paddy Power Betfair) in 2018, FanDuel pivoted aggressively into online sports betting following the 2018 legalization ruling and has maintained U.S. market leadership since the early expansion years. FanDuel operates FanDuel Sportsbook, FanDuel Casino, FanDuel Fantasy Sports, and FanDuel TV (a sports media network), creating a vertically integrated sports entertainment ecosystem.\n\nFanDuel's market leadership is built on early mover advantage in key states, a superior app experience, aggressive promotional investment, and strong sports media integrations including partnerships with the NFL, NBA, and MLB. The company's FanDuel TV channel provides free-to-watch sports content that drives sportsbook awareness and cross-selling. FanDuel's customer loyalty program and personalized in-app recommendations leverage Flutter's global data science capabilities.\n\nFanDuel held approximately 39.6% of the U.S. sports betting market by gross gaming revenue as of early 2026, ahead of DraftKings at 35.3%. Flutter Entertainment reported FanDuel Q3 2024 revenue of $1.1B (+28% YoY) with EBITDA of $146M. For FY2025, FanDuel's New York gross gaming revenue exceeded $1B—the first sportsbook to cross that threshold in the state. FanDuel operates in 23+ states.
Leading real-time 3D development platform; FY2025 revenue $1.85B (+2% YoY). Powers 50%+ of the world's mobile games; Adjusted EBITDA $125M in Q4 2025.
Unity Technologies is the company behind the Unity real-time 3D development platform, founded in 2004 in Copenhagen, Denmark by David Helgason, Nicholas Francis, and Joachim Ante. Headquartered in San Francisco, Unity went public on NYSE in 2020 and provides game engines, development tools, and a runtime platform used to create, run, and monetize interactive, real-time 3D content for games, simulation, automotive, architecture, and XR applications.\n\nUnity's runtime engine powers over 50% of the world's mobile games and is particularly dominant in the casual and hypercasual gaming segments. The company offers three revenue streams: engine subscriptions (Unity Pro, Enterprise), cloud services (Unity Gaming Services including multiplayer, analytics, and monetization), and its advertising network (Unity Ads and the ironSource platform, acquired in 2022). The Unity Ads network monetizes billions of impressions monthly across mobile games.\n\nUnity reported FY2025 revenue of $1.85B (+2% YoY) following significant restructuring after the controversial 2023 Runtime Fee policy reversal. Q4 2025 Adjusted EBITDA was $125M at a 25% margin, up from $106M in Q4 2024, demonstrating improving profitability despite slow top-line growth. Unity continues to face competition from Unreal Engine (Epic Games) in the high-end games and simulation markets while defending its dominant position in mobile.
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