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thatgamecompany

Challenger

thatgamecompany created Journey (IGF, BAFTA winner) and Sky: Children of the Light (100M+ downloads on iOS, Android, Switch, PS4, PC); known for emotionally-driven social gameplay experiences.

Best for: Indie Game Studios
Entertainment & GamingIndie Game StudiosWebsiteUpdated May 2026

Company Overview

About thatgamecompany

thatgamecompany is an independent video game studio founded in 2006 by Jenova Chen and Kellee Santiago, known for creating emotionally resonant, artistically distinctive games that explore human connection, empathy, and wonder rather than competition and conflict. The studio's games — flOw, Flower, Journey, and Sky: Children of the Light — are widely regarded as landmark works in games-as-art, having won numerous awards including BAFTA, IGF, and industry recognition for expanding what interactive media can express. Journey alone won more Game of the Year awards from critics than any game in its year of release and remains one of the highest-rated games of its generation.

Business Model & Competitive Advantage

Headquartered in Los Angeles, California, thatgamecompany operates with a relatively small team and a philosophy that prioritizes depth of experience over commercial volume. Sky: Children of the Light, launched in 2019, marked the studio's expansion to free-to-play mobile and multiplatform, achieving over 100 million downloads across iOS, Android, Nintendo Switch, PlayStation 4, and PC (Steam Early Access). Sky generates revenue through cosmetic in-game purchases and seasonal content, allowing broad free access while creating sustainable long-term engagement through its warm, positive community and regular content updates.

Competitive Landscape 2025–2026

In 2025, thatgamecompany announced and premiered Sky: The Two Embers — Part 1, a wordless animated feature film revealing the origin story of Sky's universe, released in-game in July 2025 as part of a tied-in seasonal event. This expansion of the Sky IP into animated storytelling demonstrates the studio's ambition to build Sky as a transmedia franchise beyond gaming, deepening emotional connection with its global community of players.

Founded
2006
Curated content • Fact-checked and verified

Key Differentiators

Strong Challenger

thatgamecompany is an established challenger with significant market presence and competitive offerings in Entertainment & Gaming.

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