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Second Dinner

Niche

Second Dinner is an independent game studio founded by former Blizzard developers; created Marvel Snap, which generated $200M+ in lifetime revenue; raised $100M Series B in January 2024 led by Griffin Gaming Partners with NetEase as a minority

Best for: Independent Game Development Studio
35
AI Score
Grade D
AI Visibility Score (Beta)
Entertainment & GamingIndependent Game Development StudioWebsiteUpdated October 2026

Company Overview

About Second Dinner

Second Dinner is an independent video game development studio founded in 2018 by Ben Brode and Hamilton Chu — both veterans of Blizzard Entertainment, where Brode served as lead designer of Hearthstone. The studio is headquartered in Irvine, California, and built its reputation with Marvel Snap, a fast-paced digital collectible card game developed in partnership with Nuverse (a ByteDance subsidiary) and Marvel Entertainment. Marvel Snap launched in 2022, accumulated over 22 million downloads, and generated more than $200 million in lifetime revenue, winning multiple Game of the Year awards and establishing Second Dinner as a notable force in the mobile card game genre.

Business Model & Competitive Advantage

In January 2024, Second Dinner raised $100 million in a Series B investment round led by Griffin Gaming Partners, with NetEase participating as a minority investor. The round was raised to fund continued live operations for Marvel Snap as well as new original IP projects the studio has in development, including a free-to-play mobile game tied to a major IP. Despite strong initial performance, Marvel Snap''s estimated mobile revenue declined meaningfully from its 2023 peak as the game matured and faced typical live-service engagement cycles.

Competitive Landscape 2025–2026

Second Dinner operates as an independent studio with a relatively lean headcount — a model it attributes to its founders'' desire to build high-quality games without the bureaucracy of large publishers. The studio competes in the premium mobile and PC card game segment against established franchises from Activision Blizzard, Riot Games, and independent studios. Its next major challenge is executing a successful second game that diversifies its revenue base beyond a single live-service title.

Founded
2018
Headquarters
Irvine, California
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