Side-by-side comparison of AI visibility scores, market position, and capabilities
$23M Series C March 2024 (Fulcrum/Godwin); 3B API requests/day; Edmunds/Klarna/Delivery Hero customers; Retail Media Cloud platform; ad server infrastructure leader
Kevel (formerly Adzerk) is an ad infrastructure company founded in 2010 by James Avery to provide API-first ad serving technology that allows digital platforms to build custom, first-party advertising networks rather than relying on third-party ad tech stacks like Google Ad Manager. The company was built on the thesis that publishers, marketplaces, and retail media operators needed programmatic-grade ad serving capabilities they could control, customize, and brand as their own — without the data leakage, opacity, and vendor lock-in associated with dominant ad tech platforms. Kevel's API architecture makes it uniquely suited for companies that need to embed advertising logic directly into their own product infrastructure.\n\nKevel's primary products include its core Ad Server APIs, which process 3 billion+ ad requests per day, and its Retail Media Cloud platform, which enables e-commerce companies and marketplaces to build sponsored product and display advertising businesses on top of their own shopper data. Customers include Edmunds for automotive listings ads, Klarna for commerce media, and Delivery Hero for restaurant and grocery sponsored placements — all examples of companies that needed ad serving infrastructure customized to non-standard inventory formats and audience contexts. The Retail Media Cloud positions Kevel at the center of the fastest-growing segment in digital advertising.\n\nKevel raised a $23 million Series C in March 2024, bringing total funding to approximately $42 million, to accelerate its retail media platform and expand its enterprise sales motion. The company has benefited significantly from the retail media wave — as Amazon's advertising business demonstrated the economics of first-party commerce data monetization, every major retailer and marketplace has sought to build comparable capabilities. Kevel's white-label approach allows these companies to move faster than building proprietary ad tech from scratch while maintaining full data ownership and control.
PC gaming platform with 120M+ active users and the world's largest digital game catalog with 100,000+ titles; Valve-owned; Steam Deck handheld launched a new portable gaming category;
Steam is the world's largest PC gaming distribution platform, developed and operated by Valve Corporation, which was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Valve launched Steam in 2003 initially as a software update and anti-cheat delivery mechanism for its own titles, then rapidly evolved it into a full digital storefront and social platform. The underlying technology includes the Steam client, Steamworks SDK for developers, and Valve's proprietary content delivery network — infrastructure that handles one of the highest-volume software distribution workloads in the world.\n\nSteam offers a catalog of over 100,000 games from publishers and independent developers, with features including cloud save synchronization, in-game overlay, workshop mod support, Steam Workshop, family sharing, and an active marketplace for user-generated content and tradeable in-game items. The Steam Deck, Valve's Linux-based handheld gaming PC launched in 2022, extends the Steam ecosystem to portable hardware and has driven significant investment in Linux game compatibility through the Proton compatibility layer. Valve continues to publish original titles including the Half-Life, Portal, and Dota 2 franchises, which drive substantial platform engagement.\n\nSteam commands approximately 75% of PC game digital sales globally with 120 million+ monthly active users. Valve takes a 30% revenue cut on most sales (reduced to 20–25% for top-selling titles), generating estimated annual revenues exceeding $5B from a company that has never gone public and remains entirely privately held. The Steam Summer and Winter sales are among the most-anticipated events in gaming annually, driving industry-wide conversation and purchase behavior. Valve's refusal to discuss financials publicly has made it one of the most closely watched private technology companies in the games industry.
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