Side-by-side comparison of AI visibility scores, market position, and capabilities
Fast-rising US sportsbook reaching ~8.3% GGR market share mid-2025; $178M NY revenue FY2025 (+100% YoY); backed by Michael Rubin's Fanatics Inc.
Fanatics Betting & Gaming is the sports betting and online casino arm of Fanatics, Inc., the licensed sports merchandise and trading card giant founded by Michael Rubin. Fanatics entered sports betting in 2023 by acquiring the U.S. assets of PointsBet for approximately $150M, instantly gaining multi-state licenses and an operational sportsbook platform. The brand launched consumer-facing sportsbooks across 20+ states, leveraging Fanatics' database of 95+ million sports merchandise customers as a differentiated acquisition channel.\n\nFanatics Betting's competitive moat lies in its ecosystem integration: loyalty points earned on Fanatics merchandise, collectibles, and ticketing can be used on the sportsbook, creating cross-category engagement unique among sports betting operators. Its FanCash rewards program bridges physical and digital sports commerce. The company is investing heavily in technology, user experience, and promotional marketing, running at a significant near-term loss as it builds market share.\n\nFanatics Betting reached approximately 8.3% of U.S. sports betting gross gaming revenue in mid-2025, positioning itself for a podium finish behind FanDuel and DraftKings. In New York, Fanatics generated $178.8M in revenue during FY2025—essentially doubling its 2024 performance. CEO Michael Rubin has projected that sports betting could account for 40% of Fanatics' total profits by 2027. The company projects net losses of ~$300M in 2025 and ~$150M in 2026 before reaching profitability.
Leading real-time 3D development platform; FY2025 revenue $1.85B (+2% YoY). Powers 50%+ of the world's mobile games; Adjusted EBITDA $125M in Q4 2025.
Unity Technologies is the company behind the Unity real-time 3D development platform, founded in 2004 in Copenhagen, Denmark by David Helgason, Nicholas Francis, and Joachim Ante. Headquartered in San Francisco, Unity went public on NYSE in 2020 and provides game engines, development tools, and a runtime platform used to create, run, and monetize interactive, real-time 3D content for games, simulation, automotive, architecture, and XR applications.\n\nUnity's runtime engine powers over 50% of the world's mobile games and is particularly dominant in the casual and hypercasual gaming segments. The company offers three revenue streams: engine subscriptions (Unity Pro, Enterprise), cloud services (Unity Gaming Services including multiplayer, analytics, and monetization), and its advertising network (Unity Ads and the ironSource platform, acquired in 2022). The Unity Ads network monetizes billions of impressions monthly across mobile games.\n\nUnity reported FY2025 revenue of $1.85B (+2% YoY) following significant restructuring after the controversial 2023 Runtime Fee policy reversal. Q4 2025 Adjusted EBITDA was $125M at a 25% margin, up from $106M in Q4 2024, demonstrating improving profitability despite slow top-line growth. Unity continues to face competition from Unreal Engine (Epic Games) in the high-end games and simulation markets while defending its dominant position in mobile.
Fanatics Betting & Gaming vs
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