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Electreon develops wireless in-road charging infrastructure that transfers electricity to electric vehicles while they drive, enabling unlimited EV range on equipped roads.
Electreon is an Israeli wireless electric road technology company founded in 2013 that has developed technology to wirelessly charge electric vehicles while they are in motion by embedding charging coils beneath road surfaces. The technology uses resonant magnetic induction to transfer power from in-road infrastructure to compatible vehicles as they pass over it, eliminating range anxiety by continuously topping up batteries during normal driving. Electreon has deployed pilot projects in Israel, Sweden, Germany, Italy, and the United States in partnership with municipalities, electric utilities, and automotive manufacturers. The company has received support from the EU Horizon program and various national government clean transportation initiatives. Electreon's technology is targeted at commercial applications including electric buses, trucks, and taxis where high utilization makes continuous charging particularly valuable and where operators benefit most from removing the downtime of conventional charging stops. The company raised over $100M and is working toward commercial deployments that could demonstrate the scalability of dynamic wireless charging for electrifying high-utilization vehicle fleets.
100ms is a live audio/video infrastructure platform with SDKs for React, iOS, Android, and Flutter, providing programmable rooms, recording, and live streaming for web and mobile apps.
100ms is a live audio and video infrastructure platform that provides developers with SDKs and APIs for embedding real-time communication features — video rooms, audio spaces, live streams, and recording — into web and mobile applications. The platform is designed around a room-based model where developers programmatically create, configure, and manage video rooms through a REST API, with client SDKs for React, iOS, Android, Flutter, and React Native handling the media layer. This abstraction allows teams to build fully custom video experiences with their own UI without dealing with WebRTC internals, TURN server management, or media server infrastructure.
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