Side-by-side comparison of AI visibility scores, market position, and capabilities
VR-based mathematics curriculum for middle school students. Based in San Francisco; focused on spatial learning.
Prisms VR is an immersive VR mathematics curriculum company headquartered in San Francisco, California, founded to address the persistent challenge of math achievement gaps among middle school students. Prisms VR creates fully immersive VR learning experiences in which students physically inhabit and manipulate mathematical concepts—experiencing algebra, geometry, data analysis, and proportional reasoning as spatial, embodied phenomena rather than abstract symbols on a page. The company's pedagogical approach is grounded in embodied cognition research, which shows that learning through physical interaction with concepts in three-dimensional space produces deeper understanding and stronger retention than screen-based or textbook instruction.\n\nPrisms VR's curriculum is aligned with CCSS (Common Core State Standards) and covers core middle school mathematics topics through narrative-driven explorations in virtual environments. Students might walk through a scaled map to understand proportional relationships, or physically rotate and assemble geometric solids to build intuition for volume formulas. Each VR experience is designed for use during class time on school-provided Meta Quest headsets, with a teacher dashboard that provides real-time visibility into student progress and flags students who may need additional support. The company partners with districts and school networks, offering professional development for teachers alongside the curriculum.\n\nPrisms VR competes with Labster, Nearpod, and traditional edtech publishers in the K-12 immersive learning space. Its specific focus on middle school mathematics—the grade band where many students fall behind and disengage from STEM pathways—and its research-backed spatial learning approach differentiate it from general VR edtech platforms. For school districts investing in XR technology for classroom instruction and seeking curriculum aligned to standards with measurable learning outcomes, Prisms VR provides one of the most subject-specific and pedagogically rigorous VR math programs available.
Adept AI raised $415M to pioneer computer-use AI agents; its core research and agent team moved to Amazon in 2024 in a landmark talent acquisition while the company continues developing ACT-1 for enterprise automation.
Adept AI was founded in 2022 by a team of former OpenAI, DeepMind, and Google Brain researchers to build AI that can take actions on computers — navigating software interfaces, filling forms, and executing multi-step workflows in any application. Its ACT-1 model demonstrated the ability to control web browsers and desktop applications through natural language instructions, pioneering the computer-use agent paradigm that Anthropic later commercialized with Claude's computer use feature.
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