# Take-Two Interactive

**Source:** https://geo.sig.ai/brands/take-two-interactive  
**Vertical:** Gaming  
**Subcategory:** Game Publisher  
**Tier:** Challenger  
**Website:** take2games.com  
**Last Updated:** 2026-04-14

## Summary

Video game publisher with $5.5B revenue; Grand Theft Auto and NBA 2K franchises with Zynga mobile gaming positioning for GTA VI launch competing with EA and Activision Blizzard.

## Company Overview

Take-Two Interactive Software is a leading American video game company producing some of the most commercially successful and critically acclaimed video game franchises — Grand Theft Auto (Rockstar Games), NBA 2K (2K Sports), BioShock, Borderlands, Civilization (through 2K Games), Red Dead Redemption, and mobile gaming through Social Point and Zynga (acquired in 2022 for $12.7 billion). Listed on NASDAQ (NASDAQ: TTWO) and headquartered in New York City, Take-Two generates approximately $5.5 billion in annual revenue.\n\nTake-Two's publishing portfolio is built around two studio groups: Rockstar Games (Grand Theft Auto franchise, Red Dead Redemption — both enormously profitable) and 2K Games (Borderlands, BioShock, Civilization, NBA 2K, Mafia, WWE 2K). The Grand Theft Auto franchise is among the most profitable entertainment properties in history — GTA V (2013) has sold over 200 million copies and GTA Online continues generating live service revenue over a decade post-launch. GTA VI, in development since 2020, is the most anticipated game release in the industry.\n\nIn 2025, Take-Two is in a pivotal period dominated by the GTA VI launch — the game is expected to be the highest-grossing entertainment launch in history. The company has been managing high development costs and debt from the Zynga acquisition (which gave Take-Two a major mobile gaming platform but at a premium price that has pressured the balance sheet). Take-Two competes with Electronic Arts, Activision Blizzard (Microsoft), and Sony PlayStation Studios for premium video game market share. The 2025 strategy is essentially defined by the GTA VI launch, with the Zynga mobile gaming portfolio providing recurring revenue while the industry awaits the next generation of console hits.

## Frequently Asked Questions

### What is Take-Two Interactive?
Take-Two Interactive Take-Two reaches $5.5B+ revenue as gaming company with Grand Theft Auto, NBA 2K, Red Dead Redemption, $30B market cap NASDAQ:TTWO, following 1993 Ryan Brant founding

### When was Take-Two Interactive founded?
Take-Two Interactive was founded in 1993 in New York City, New York. Ryan Brant founded Take-Two Interactive in 1993, built gaming empire through strategic acquisitions including Rockstar Games (Grand Theft Auto) and 2K Sports, creating $30B market cap company.

### What are Take-Two Interactive's major milestones?
Take-Two Interactive has achieved significant milestones throughout its history. 1993: Take-Two Founded New York 1998: Rockstar Games Formed 2001: Grand Theft Auto III Launch 2005: 2K Sports Brand Launch 2022: Zynga Acquisition $12.7B These milestones represent the company's evolution and growth in its industry.

### What is Take-Two Interactive's mission?
Take-Two Interactive's mission is to Publish world's most creative and successful entertainment experiences.

### Who founded Take-Two Interactive?
Take-Two Interactive was founded by Ryan Brant. Entrepreneur who built publishing empire through Rockstar Games and 2K Sports acquisitions

### Is Take-Two Interactive publicly traded?
Yes, Take-Two Interactive (NASDAQ: TTWO) is publicly traded with a market capitalization of approximately $30 billion, making it one of the largest publicly listed video game publishers in the world.

### When is Grand Theft Auto VI releasing?
Rockstar Games announced Grand Theft Auto VI with a trailer in December 2023, with an anticipated release window for 2025 on PlayStation 5 and Xbox Series X|S. It is widely expected to be one of the highest-grossing entertainment products ever released.

### What did Take-Two's Zynga acquisition add?
Take-Two acquired Zynga for $12.7 billion in 2022, adding the mobile gaming powerhouse behind FarmVille, Zynga Poker, and Words With Friends — dramatically expanding Take-Two's mobile revenue and reach into casual gaming audiences.

## Tags

b2c, gaming, public, media

---
*Data from geo.sig.ai Brand Intelligence Database. Updated 2026-04-14.*